![]() ![]() The Campaign layer is where the Generals manoeuvre their Assault Teams around the campaign map in order to capture battlefields. ![]() So we knew we wanted to promote interaction between the campaign map and the individual battles - and so we created the Campaign layer. We all wanted something more than just a character shooting up another character in an endless map cycle, we wanted each player to feel ownership for the battles they were fighting in – and for every battle to be unique and have a unique position on the campaign map. Where the battles you fought were crucial for the overall outcome. Our very first idea was to create an action shooter where you were part of something bigger. How do you intend to compete with best-in-genre games on two fronts? ![]() You're attempting to blend strategy and action. It's actually pretty clever, which is why we caught up with Peter Fleckenstein, co-founder and Managing Director of developer Reto-Moto to talk stamping out cheats, balancing strategy, and Nazis on bicycles. As a General, you're creating the battle parameters for troops on the ground, including stuff like reinforcements and how many tanks either side has. The two play styles interlink, a little like EVE Online's relationship with Dust 514. ![]()
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